Holy Robe
#2373A robe that emanates an aura of holiness.
Mdef +5
Reduces damage taken from Demon monster by 15%,
Reduces damage taken from Shadow elemental attacks by 10%.
Class: Armor
Defense: 7
Weight: 170
Level Requirement: 60
Jobs: Acolyte
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A robe that emanates an aura of holiness.
Mdef +5
Reduces damage taken from Demon monster by 15%,
Reduces damage taken from Shadow elemental attacks by 10%.
Class: Armor
Defense: 7
Weight: 170
Level Requirement: 60
Jobs: Acolyte
A robe which is decorated with unknown letters. The wearer feels like they're learning a new language.
MaxSP +150, Mdef +5
Reduces after cast delay by 10%
Increases effectiveness of Heal skill by 6%.
When equipped with Diabolus Ring,
Matk +3% and ATK +3%.
Class: Armor
Defense: 6
Weight: 30
Level Requirement: 60
Jobs: Transcendent Archer, Mage, Acolyte
An Armor which is made of an unknown metal in the human-world. Mysterious power is hidden in the armor.
Str +2, Dex +1,
MaxHP +150.
Tolerance to Stun and Stone +5%.
When equipped with Diabolus Ring,
Matk +3% and ATK +3%.
Class: Armor
Defense: 7
Weight: 60
Jobs: Transcendent Swordman, Merchant, Thief
Designed for brave warriors who face enemies at the forefront. It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2.
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When equipped with Battle Greaves and Captain's Manteau,
Increases damage received from all non-Demihuman monsters times 3.
Vit +3, MaxHP +12%.
Heal skill and recovery item effect increase by 10%.
When the wearer receives physical damage, has a chance of restoring 6,000 HP for 10 seconds.
Class: Armor
Defense: 7
Weight: 0
Level Requirement: 80
Jobs: Swordman, Merchant, Taekwon Boy/Girl, Taekwon Master
Designed to be used by outstanding warriors who have remarkable attack skills. It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP +150, Mdef +2,
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When equipped with Combat Greaves and Captain's Manteau,
Str +3, MaxHP 12%
Increases Mammonite Damage by 20%.
Increases HP Restoration of Heal and Potion Pitcher by 10%.
Increases damage from non-Demihuman monsters times 3.
Indestructible
Class: Armor
Defense: 7
Weight: 0
Level Requirement: 80
Jobs: Merchant
If you desire to move more quickly, this might help. It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2,
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When equipped with Battle Greaves and Captain's Manteau,
Agi +3. MaxHP +12%,
Critical +5%,
Reduces after attack delay by 5%
Increases damage from non-Demihuman monsters times 3.
When attacking physically has a chance of restoring 3,000 HP per second for 10 seconds.
Class: Armor
Defense: 7
Weight: 0
Level Requirement: 80
Jobs: Thief Classes and Ninja
A Battle Robe that helps increase the possibility of survival. It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2,
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When equipped with Combat Boots and Commander's Manteau,
Int +3. MaxHP +12%.
Adds 20% resistance to Stun.
Increases damage from all non-Demihuman monsters times 3.
When receiving physical damage, has a chance of enchanting Armor with the Ghost element for 10 seconds.
Class: Armor
Defense: 3
Weight: 0
Level Requirement: 80
Jobs: Mage/Soul Linker
Designed to be used by responsible warriors who take charge of the survival of the guild or party.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2.
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When equipped with Combat Boots and Commander's Manteau,
Int +3. MaxHP +12%.
Reduces Holy Light Casting Time by 50%.
Increases damage from all non-Demihuman monsters times 3.
Increases HP Restoration of Heal and Sanctuary by 6% when they are cast by the wearer.
When receiving physical damage, has a chance of enchanting Armor with the Ghost element for 10 seconds.
Class: Armor
Defense: 3
Weight: 0
Level Requirement: 80
Jobs: Acolyte
If you desire to become an accurate and efficient warrior in battle, this might help.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2.
_
When equipped with Combat Boots and Commander's Manteau,
Dex +3, MaxHP +12%.
Reduces long ranged Damage by 10% and cast delay by 25%.
Increases damage from all non-Demihuman monsters times 3.
Class: Armor
Defense: 5
Weight: 0
Level Requirement: 80
Jobs: Archer
If you are a true Gunslinger, you might want this suit! It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MHP +150, Mdef +2.
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When equipped with Battle Boots and Sheriff's Manteau,
Dex +3, MaxHP +12%.
Reduces long ranged Damage by 10% and cast delay by 25%.
Increases damage from all non-Demihuman monsters times 3.
Class: Armor
Defense: 5
Weight: 0
Level Requirement: 80
Jobs: Gunslinger
Brynhild is one of the valiant valkyries, meaning 'the warrior's armor'.
Increase MaxHP by 20*Base level
Increase MaxSP by 5*Base Level
Atk +10%
Matk +10%
Mdef +10
Cannot be knocked back
Unrefineable
Indestructible
Class: Armor
Defense: 10
Weight: 40
Level Requirement: 94
Jobs: All
Rental Item
A magic tunic that protect from various properties.
MaxHP +800
Mdef +5
Immune to frozen
Reduces by 20% the damage of all properties except Neutral and Water.
[+Gold PC Cafe]
All stats +1
Class: Armor
Defense: 10
Weight: 0
Level Requirement: 94
Jobs: All
Rental Item
An armor that allows the master to regain his life by taking the enemies
HP, SP Natural Recovery is Disabled.
When unequipped, you lose 100 SP.
When a monster is defeated from Physical or Magical Attacks, it recover 60 HP and 6 SP.
Class: Armor
Defense: 12
Weight: 0
Level Requirement: 0
Jobs: All
A miraculous Armor that can change its abilities according to those of its wearer.
Increases HP and SP based on the user's base level.
When magically attacked, has a chance to activate its own ability while cancelling all spells for 2 seconds.
If worn by Swordman/Merchant/Thief Class, Def +3
If worn by Wizard/Acolyte/Archer Class, Mdef +5
Class: Armor
Defense: 5
Weight: 170
Level Requirement: 70
Jobs: 2nd Transcendent Class
Very nimble looking armor that lets you gallop like a Peco Peco. It looks like a running shirt, while it has the function of an armor.
Vit +1.
HP Recovery +5%
Improves the effectiveness of receiving Heals and Recovery items by 3%
Class: Armor
Defense: 3
Weight: 100
Level Requirement: 0
Jobs: 2nd Transcendent Class
A traditional garb worn by desert dwellers that is specially designed for hot weather environments.
Agi +1
Flee +5, Reduces after attack delay by 2%
Class: Armor
Defense: 4
Weight: 30
Level Requirement: 70
Jobs: Assassin Cross
An armor made from the scales of Naga. It is very sharp and shiny and it seems like it will hurt anything that goes near it.
Mdef +2
Has a chance of adding ATK +20 when the wearer physically attacks an enemy.
Class: Armor
Defense: 5
Weight: 100
Jobs: 2nd Transcendent Class
Brand new tights developed by the Rekenber Corporation. Made of very advanced material which fit close to the body and still allows maximum movement.
Mdef +2
Perfect Dodge +3
Class: Armor
Defense: 6
Weight: 40
Level Requirement: 75
Jobs: Transcendent Archer Class
A holy armor made by the Goddess in order to cure the chosen warrior. Increases the speed of natural recovery of the wearer.
Vit +2. Mdef +5
HP Natual Recovery Speed +50%
Class: Armor
Defense: 9
Weight: 350
Level Requirement: 82
Jobs: Transcendent Swordman Class
Rental item
It looks has hanging for a long time in the closet. A little small, but you can still wear it.
Str +2, Vit +2, MaxHP +200
Add a 2% chance of auto casting Level 5 Call Spirit on the user when receives Physical Damage.
Mdef +1
Class: Armor
Defense: 10
Weight: 0
Jobs: All