Hammer
#1356A really big hammer.
Class: Two-Handed Axe
Attack: 120
Weight: 200
Weapon Level: 2
Level Requirement: 16
Jobs: Swordman and Merchant
A darkened realm of trials, relics and forgotten grace.
Seek weapons, armors, cards and forgotten artifacts scattered across the shattered realms.
Found a total of 1318 record(s) across 66 page(s). Displaying result(s) 181-200.
A really big hammer.
Class: Two-Handed Axe
Attack: 120
Weight: 200
Weapon Level: 2
Level Requirement: 16
Jobs: Swordman and Merchant
A powerful axe that lives up to its mighty appearance.
Class: Two-Handed Axe
Attack: 155
Weight: 220
Weapon Level: 3
Level Requirement: 30
Jobs: Swordman and Merchant
A powerful axe that lives up to its mighty appearance.
Class: Two-Handed Axe
Attack: 155
Weight: 220
Weapon Level: 3
Level Requirement: 30
Jobs: Swordman and Merchant
A powerful axe that lives up to its mighty appearance.
Class: Two-Handed Axe
Attack: 155
Weight: 220
Weapon Level: 3
Level Requirement: 30
Jobs: Swordman and Merchant
A two-handed, double bladed axe.
Class: Two-Handed Axe
Attack: 185
Weight: 250
Weapon Level: 3
Level Requirement: 30
Jobs: Swordman and Merchant
A two-handed, double bladed axe.
Class: Two-Handed Axe
Attack: 185
Weight: 250
Weapon Level: 3
Level Requirement: 30
Jobs: Swordman and Merchant
A two-handed, double bladed axe.
Class: Two-Handed Axe
Attack: 185
Weight: 250
Weapon Level: 3
Level Requirement: 30
Jobs: Swordman and Merchant
A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh.
Str +10
Increases movement speed.
Class: Two-Handed Axe
Attack: 170
Weight: 400
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman and Merchant
A humongous, double bladed axe.
Mammonite skill will shove its target 5 cells back when Great Axe is equipped.
Adds 15% chance of inflicting Stun status on target when dealing physical attack.
Class: Two-Handed Axe
Attack: 187
Weight: 180
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman and Merchant
An axe which is said to eradicate the darkness in mislead hearts and guide them to the afterlife.
Increases Critical damage inflicted against Undead monsters by 50%.
Adds 0.5% chance of inflicting Coma status on Demon monsters when dealing physical attack.
Class: Two-Handed Axe
Attack: 120
Weight: 230
Element: Shadow
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman and Merchant
A Greek ceremonial axe that possesses the power of holiness.
Increases physical damage inflicted on Demon monsters by 3%.
Enables use of Level 3 Heal.
Class: Two-Handed Axe
Attack: 180
Weight: 230
Element: Holy
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman and Merchant
An axe used for the mass slaugher of enemy forces.
Pierces physical defense of Brute monsters.
Adds 0.4% chance of inflicting Coma status on Brute monsters when dealing physical attack.
Class: Two-Handed Axe
Attack: 120
Weight: 250
Element: Earth
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman and Merchant
A light axe imbued with the Wind element which can be hurled at enemies.
Enables use of Tomahawk Throwing.
Class: Two-Handed Axe
Attack: 165
Weight: 250
Element: Wind
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman and Merchant
A huge guillotine blade welded to a handle for active decapitation.
Adds 0.3% chance of inflicting Coma status on Demihuman monsters when dealing physical attack.
Regain 2 SP for each attack on a Demihuman monster and 20 SP for each killed Demihuman monster.
Class: Two-Handed Axe
Attack: 215
Weight: 300
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman and Merchant
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
Increases after attack delay by 40%.
Doubles SP consumption of all skills.
If base STR is 95 or greater:
Atk +340
Add 30% chance of inflicting Stun status and 5% chance of destroying the enemy's armor with each physical attack.
Class: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Level Requirement: 80
Jobs: Swordman and Merchant
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
Increases after attack delay by 40%.
Doubles SP consumption of all skills.
If base STR is 95 or greater:
Atk +340
Add 30% chance of inflicting Stun status and 5% chance of destroying the enemy's armor with each physical attack.
Class: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Level Requirement: 80
Jobs: Swordman and Merchant
A long bladed axe that's effective in melee combat.
Reduces damage taken from Medium size monsters by 13% and Large size monsters by 15%.
Class: Two-Handed Axe
Attack: 200
Weight: 250
Weapon Level: 3
Level Requirement: 70
Jobs: Transcendent Swordman and Merchant
A special Two-Handed Axe that was crafted by a great blacksmith.
It seems capable of destroying any kind of armor.
Reduces after attack delay by 5%.
Critical +20
Critical bonus raises as weapon's Upgrade Level is increased.
Adds 3% chance of autocasting Level 3 Hammerfall when worn by Whitesmith or Proffesor.
Class: Two-Handed Axe
Attack: 175
Weight: 200
Weapon Level: 4
Level Requirement: 70
Jobs: Transcendent Swordman and Merchant
A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane.
Reduces damage taken from Medium size monsters by 10%;
raising this weapon's Upgrade Level will increase the amount by which this damage is reduced and add an ASPD bonus.
Each attack has a chance of inflicting a fixed amount of damage to all enemies within a 15*15 cell area, and knock them 7 cells backward.
Class: Two-Handed Axe
Attack: 332
Weight: 350
Weapon Level: 4
Level Requirement: 80
Jobs: Transcendent Swordman and Merchant
A terrifying two-handed axe that is said to stimulate the nerves in order to kill Demihumans, once it's in the wearer's hands.
Str +3
Increases physical damage inflicted on Demihuman monsters by 55%.
Ignores physical defense from Demihuman monsters by 20%.
Indestructible
Class: Two-Handed Axe
Attack: 200
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Swordman and Merchant